
If you complete this quest line, you gain access to a VIP area, which is a smaller version of Mass Effect 2‘s Afterlife club, but with naked female zombie dancers.Ī music minigame from Two Worlds II has been expanded a bit and you can play music to activate certain things. Find an eye for a rotting zombie, and he will give you a leg to trade it at another character. There is still some trademark ridiculous stuff in here, though, such as an undead bar filled with skeletons, zombies and mummies that has its own quest line. New weapons like a crossbow and pirate swords fill up the pirate atmosphere, although it seems to be more of a really large side quest to Two Worlds II than a standalone kind of expansion where you are a pirate yourself. After doing so, it becomes safe to attack it as you would ordinarily do. Hiding out of the beast’s sight, you can use an Oculus to fly around to the basilisk’s eyes and subsequently burn them to blind it. While walking around an area littered with petrified soldiers, you come across a basilisk. Some gameplay elements that were scrapped or not fully implemented in Two Worlds II were put into this expansion, such as the Oculus, a flying eye. There’s better lighting with real-time refractions and better fluid dynamics for the water (what’s a pirate game without water?). Reality Pump has been working on a lot of improvements to the engine used in Two Worlds II, and the expansion looks really nice. Pirates of the Flying Fortress is about a group of pirates who have been stranded on a cursed archipelago, trapped for all eternity until someone comes along to resolve the situation. Two Worlds II: Pirates of the Flying Fortress (PC, Xbox 360, PlayStation 3) With a new area added to the existing world, Two Worlds II: Pirates of the Flying Fortress will take you on a side adventure with a pirate theme.
#TWO WORLDS II PIRATES OF THE FLYING FORTRESS GAME PC UPDATE#
And finally, the four additional multiplayer adventure maps grant players with cooperative long-term entertainment.The expansion for Two Worlds II is around the corner, but how does one do a pirate-themed expansion for a pretty large open-world role-playing game? It turns out you do it by adding a lot of new content to play with and play through, a new story, and a laarrrrge update on the tech side. The same applies to the story, which is pushed forward with cinematic animations, elaborately staged cut-scenes and amazingly scripted dialogs. Thrilling in-game video sequences, created with new animation techniques and new weather effects like rain and storms even seasoned "Two Worlds" veterans will get their money's worth! In "Pirates of the Flying Fortress" the archipelago world is debuted in a more realistic and compelling presentation than ever before, thanks to attacking plants, the realistic fauna and new atmospheric particle effects. Dozens of new weapons including the crossbow, permanent potions and new armor accessories to increase the hero’s stats, effective horse armor, as well as fresh fighting techniques will provide the perfect means to get an all-new experience in the world of Antaloor. Brilliantly flavored with stunning new cut-scenes, the 12+ hours of main quests await the player, permeated with twists and surprises at every decision. In addition to an archipelago filled with new vegetation in which players can traverse whether by foot, on horseback, sailing their own boat or even by swimming, there is also all-new races and bosses who lurk in the depths of the unexplored islands. Pirates of the Flying Fortress introduces more than a sufficient amount of new gameplay elements. Trust is the rarest of all currencies, and none will be found by those unwilling to shed a little of his own… or a few buckets of blood. The Wandering Wrath's second and third in command, Cutter and Nicky Nails, have agenda's of their own.


Uninvited eyes are always watching where there is fame and fortune to be had. Captain Ed Teal recruits the hero of the story for a personal errand, one such errand that's allegedly unconnected with treasure, but rather to reconnect him with his lost love a secluded and hermitical maiden by the name of Maren who is said to inhabit the islands.

Yet it is often true in the murky underbelly of the harsh seas, that things aren't always what they seem. The ship's notorious captain is a man so cruel and vile, he is said to have been born without a soul. Plots within plots and schemes within schemes devolve the crew of the Wandering Wrath into mistrust and outright mutiny, and all the while the lives of the islands' innocents hang perilously in the balance.
